Call Of Duty World At War PlayStation 3 review

Mike Jennings


The new Call of Duty arrives, and we've been checking out the PS3 version...

The Call of Duty series has become one of the biggest franchises in modern gaming. From a relatively auspicious start on the PC the games have grown, spread across multiple formats and – in large part due to the phenomenal success of last year’s instalment, Modern Warfare – taken over the world.

That game, though, was developed by Infinity Ward – whereas Call of Duty 5, dubbed World at War, has been put together by Treyarch, the same studio who made a bit of a hash of Call of Duty 3. It’s fair to say that a few people at Treyarch had a valid reason to be nervous when embarking on this particular development cycle.

This game instantly differs from Modern Warfare, though, by returning to WWII – the conflict that provided a catalyst for the Call of Duty series to begin with. Rather than replaying the same tired sequences that have been offered in a thousand mediocre shooters, Treyarch has put admirable effort into uncovering some of the more unusual theatres that really emphasise World at War’s all-encompassing title.

It’s this global theme that sees the opening sequence of the game take place on a Pacific atoll, where your crack team of Marines – and you, Private Miller – are set to take out a small Japanese base. You’re instantly thrown into some frenetic, action-packed – and typically Call of Duty – gameplay, with gunfights, grenades and garrotting the order of the day.

While this sequence – that sees you first fighting your way across a beach, and then inland – acts as a superb introduction to the frantic and explosive gameplay that we’ve come to expect from Call of Duty, it’s also an early showcase as to some of this game’s problems.

The linearity shines through, with your character – a lowly Private – being the only one capable of triggering the next part of the level. If you don’t fancy leading from the front, you’ll be stuck in the same place, fighting endlessly respawning Japanese troops before you do it all again in the next part of the level. It’s a small kick in the teeth for realism, even though everything feels suitably explosive and war-like, and a problem that wasn’t so evident in Modern Warfare.

Some of the controls can be a bit fiddly, too – holding down the L3 button to run, for instance, all too often descends into a scramble that results in you pointing your weapon around and looking silly before you’re set upon by a relentless Kamikaze troop. In a neat touch, though, you can use your last breath – and the R3 button – to knife him in the neck before he can do the same to you.

Thankfully, the action picks up somewhat: wherever you’re fighting, be it on tropical-looking islands occupied by Japanese forces or in a typically ruined – and desolate – Eastern European towns, it’s always frantic and packed with enemy troops and deeply impressive set pieces. It’s a shame that the linearity shines through a bit too often, but it’s not too noticeable as you’ll often be far too busy trying to shoot everyone in sight and reach the next checkpoint.

It’s fun to play, then, but it’s also worth noting that few of World at War’s so-called climactic moments – from the introductory sequence on the atoll to several incendiary missions further on in the campaign, including raining bombs on a Japanese village or shooting down enemy ships – quite match up to their equivalents in the last game for scale, scope or impact.

World at War is built on the same graphical engine as Modern Warfare and, generally, it looks just as good – character models in particular are immensely detailed and add character that, when compared to your trusty group of comrades in Modern Warfare, is sometimes lacking in this game. Unfortunately, the odd graphical glitch spoils a bit of the realism – the occasional blurry texture or slow-motion explosion reminds you that the PS3 version may have got the short straw. The frame rate resolutely stays rock solid throughout, mind, with no evidence of slow-down.

As well as trying to out-do Modern Warfare on gameplay alone, Treyarch has also been busy adding new features. Co-operative play supports up to four players tackling the majority of the game’s levels at once – although some levels, such as sniper stages, are left out for obvious reasons. It works well, and helps add to the emotional connection between squad-mates that can sometimes be lacking in the single-player campaign.

There’s even a silly mode called Nazi Zombie: you’re in a bunker and being attacked by wave after wave of, well, Nazi zombies. It harks back to ancient games like Smash TV, where you just have to survive as long as possible – and it’s quite a lot of fun. The stunning multiplayer from Modern Warfare returns and, perhaps wisely, Treyarch haven’t tinkered with it too much, simply adding more rewards and bonuses.

It’s also worth mentioning the aural experience that World at War offers. Hollywood voice talent, in the form of Kiefer Sutherland and Gary Oldman, have been roped in, and their obvious skill shines through with some superb voice acting. The rest of the sound is fantastic, lending frantic moments even more atmos and gravitas.

World at War
is a difficult game to call. In one sense, it’s absolutely fantastic: the gameplay is mostly spot-on, it’s an enormous amount of fun, it looks and sounds (mostly) awesome and the excellent multiplayer returns. On another hand, though, the linearity is a bit too forceful, and it can’t quite match up to the tour de force that Modern Warfare provided, even though it still stands head and shoulders above almost everything else for both absorbing gameplay and atmospheric, war-torn levels.

Still, there’s no shame in coming second best to the game of the year. This is slightly less of an essential purchase than Modern Warfare was – and multiplayer aficionados may wish to stick with the last game rather than splash out on essentially the same elements. If you’re hankering for some World War 2 action after last year’s contemporary foray, though – and are intrigued by the fresh perspective on the battles and the co-operative play – then this would be an excellent purchase.

4 stars

 

Users Comments

Re: Call Of Duty World At War PlayStation 3 review
Posted By Vinnydoz007 1 November 14, 2008 04:09:57 PM

Well. Following COD4 I was pretty sure, it would be a long time until a game matched up. To begin I will discuss the single player. I only played 2 levels, but I did thoroughly enjoy it. It has a cinematic quality, and while the issues mentioned by this article are true, they dont ruin the game. The graphics are simply phenomenal. without a question better than COD4. The use of historic facts in the video is a nice addition. Bottom line, the game is fun. Havent tried the coop, but believe it will be even more fun. Guns are good, although not modern warfare, they get the job done, and there something to be said about using a bolt action rifle. Now the multiplayer, the real meat of the game and basically what people have been waiting for all year. Believe it or not, COD5, with some patching to fix some minor bugs, might be even better than COD4. First of all. The levels are gorgeous. They have a quality and a feel to them, that I never got with COD4. They are beautifully constructed and seem to reward hiding and camping a bit more than COD4. As for Tanks, if you ask me they simply are a waste. Killing them is way too hard, but that could be fixed potentially. Theya rent much fun to use, and overall seem to take away from what is already a very deep multiplayer. As for the logistics of the multiplayer, they have imporved tremendously. Many of the thing I wanted in COD4 have been implemented in this game including some things I didnt even think of. There is a larger focus on your party in the multiplayer in this game. They are given their own colors so they are easy to identify. Post match shows you your rival for the game, presumably the person you fought with the most. Theres a better method of navigating statistics and things like that. Basically theyve taken COD4 and made many good improvements. artillery strikes may be better than airstikes, personally I like them a bit more. But Im not a huge fan of the dogs. They are a bit silly, but then again so were the helicopters in 4. So its about an even trade off. At least you get points for killing the dogs in this game. The game may have passed on historical accuracy in the multiplayer, as they give you access to silencers and other tech, that im not specifically sure existed in WW2. but it was an important part of COD4 and remains in this game. Now you can customize 10 classes which is cool. what else? The sound of this game is incredible, better than the other COD's which all had very good sound quality, but this one is great. One glaring issue, that I dont think can be fixed. Given the tech of WW2, it is now a tremendous advantage to use a modded controller. COD4 had its share of people using modded controllers. but it wasnt as bad since, many guns were fully automatic. In this game many guns are semi automatic, and therefore using a modded controller can give a huge advantage. This multiplayer in this game is definetly carrying the torch for COd4 and is very much worth a look. come try to find me. Ill be the guy killing you.

Re: Call Of Duty World At War PlayStation 3 review
Posted By JohnnyBlazE 1 January 7, 2009 05:10:55 PM

I find COD4 was fun and terribly addictive... Quality game that is still missed as I play COD5. But World at War has its own appeal indeed. I quite like the dogs in the game and they provide an added tension when they're barking at you in full surround... Which leads me to the point mentioned above: The sound is EXCELLENT in World at War! Atmospheric, useful, immersive, whatever, it works very very well to add to the game, especially multiplayer! Co-op is about the most addictive thing I've played for years and this is the case where size matters regarding the screen. My housemate misses COD4, as do I to some extent (weapons were the biggest plus in that game) but I love the alternatives in COD5 too. The bouncing betty is a brilliant alternative to the claymore trip mines as they are slightly harder to notice if you're not looking directly at them than the laser of the claymore. Overall I think we have spent a lot more man hours playing COD4 so far, but it's early days for WaW and I personally enjoy it immensely.
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Call Of Duty: World At War

Call Of Duty: World At War

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